coding for kids Archives - Raspberry Pi Foundation https://www.raspberrypi.org/blog/tag/coding-for-kids/ Teach, learn and make with Raspberry Pi Fri, 28 Apr 2023 09:47:33 +0000 en-GB hourly 1 https://wordpress.org/?v=6.2.2 https://www.raspberrypi.org/app/uploads/2020/06/cropped-raspberrry_pi_logo-100x100.png coding for kids Archives - Raspberry Pi Foundation https://www.raspberrypi.org/blog/tag/coding-for-kids/ 32 32 Kids’ coding languages https://www.raspberrypi.org/blog/kids-coding-languages/ https://www.raspberrypi.org/blog/kids-coding-languages/#comments Fri, 28 Apr 2023 09:47:30 +0000 https://www.raspberrypi.org/?p=83768 Programming is becoming an increasingly useful skill in today’s society. As we continue to rely more and more on software and digital technology, knowing how to code is also more and more valuable. That’s why many parents are looking for ways to introduce their children to programming. You might find it difficult to know where…

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Programming is becoming an increasingly useful skill in today’s society. As we continue to rely more and more on software and digital technology, knowing how to code is also more and more valuable. That’s why many parents are looking for ways to introduce their children to programming. You might find it difficult to know where to begin, with so many different kids’ coding languages and platforms available. In this blog post, we explore how children can progress through different programming languages to realise their potential as proficient coders and creators of digital technology.

Two kids share their Scratch coding project on a laptop.

ScratchJr

Everyone needs to start somewhere, and one great option for children aged 5–7 is ScratchJr (Scratch Junior), a visual programming language with drag-and-drop blocks for creating simple programs. ScratchJr is available for free on Android and iOS mobile devices. It’s great for introducing young children to the basics of programming, and they can use it to create interactive stories and games.

Scratch

Moving on from ScratchJr, there’s its web-based sibling Scratch. Scratch offers drag-and-drop blocks for creating programs and comes with an assortment of graphics, sounds, and music for your child to bring their programs to life. This visual programming language is designed specifically for children to learn programming fundamentals. Scratch is available in multiple spoken languages and is perfect for beginners. It allows kids to create interactive stories, animations, and games with ease.

The Raspberry Pi Foundation has a wealth of free Scratch resources we have created specifically for young people who are beginners, such as the ‘Introduction to Scratch’ project path. And if your child is interested in physical computing to interact with the real world using code, they can also learn how to use electronic components, such as buzzers and LEDs, with Scratch and a Raspberry Pi computer.  

Young person using a laptop to code in Scratch, our favourite of all kids' coding languages.

MakeCode

Another fun option for children who want to explore coding and physical computing is the micro:bit. This is a small programmable device with an LED display, buttons, and sensors, and it can be used to create games, animations, interactive projects, and lots more. To control a micro:bit, a visual programming language called MakeCode can be used. The micro:bit can also be programmed using Scratch or text-based languages such as Python, offering an easy transition for children as their coding skills progress. Have a look at our free collection of micro:bit resources to learn more.

HTML

Everyone is familiar with websites, but fewer people know how they are coded. HTML is a markup language that is used to create the webpages we use every day. It’s a great language for children to learn because they can see the results of their code in real time, in their web browser. They can use HTML and CSS to create simple webpages that include links, videos, pictures, and interactive elements, all the while learning how websites are structured and designed. We have many free web design resources for your child, including a basic ‘Introduction to web development’ project path.

Three kids coding at laptops.

Python 

If your child is becoming confident with Scratch and HTML, then using Python is the recommended next stage in their learning. Python is a high-level text-based programming language that is easy to read and learn. It is a popular choice for beginners as it has a simple syntax that often reads like plain English. Many free Python projects for young people are available on our website, including the ‘Introduction to Python’ path.

A kid coding in Python on a laptop.

The Python community is also really welcoming and has produced a myriad of online tutorials and videos to help learners explore this language. Python can be used to do some very powerful things with ease, which is why it is so popular. For example, it is relatively simple to create Python programs to engage in machine learning and data analysis. If you wanted to explore large language models such as GPT, on which the ChatGPT chatbot is based, then Python would be the language of choice.

JavaScript 

JavaScript is the language of the web, and if your child has become proficient in HTML, then this is the next language for them. JavaScript is used to create interactive websites and web applications. As young people become more comfortable with programming, JavaScript is a useful language to progress to, given how ubiquitous the web is today. It can be tricky to learn, but like Python, it has a vast number of libraries of functions that people have already created for it to achieve things more quickly. These libraries make JavaScript a very powerful language to use.

Try out kids’ coding languages

There are many different programming languages, and each one has its own strengths and weaknesses. Some are easy to learn and use, some are really fast, and some are very secure.

Two kids coding together on Code Club World.

Starting with visual languages such as Scratch or MakeCode allows your child to begin to understand the basic concepts of programming without needing any developed reading and keyboard skills. Once their understanding and skills have improved, they can try out text-based languages, find the one that they are comfortable with, and then continue to learn. It’s fairly common for people who are proficient in one programming language to learn other languages quite quickly, so don’t worry about which programming language your child starts with.

Whether your child is interested in working in software development or just wants to learn a valuable — and creative — skill, helping them learn to code and try out different kids’ coding languages is a great way for you to open up new opportunities for them.

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Register your project for Coolest Projects 2023 now https://www.raspberrypi.org/blog/register-for-coolest-projects-2023/ https://www.raspberrypi.org/blog/register-for-coolest-projects-2023/#comments Mon, 06 Feb 2023 10:01:48 +0000 https://www.raspberrypi.org/?p=82915 Young creators, it’s time to share your ideas with the world! Registration for Coolest Projects is now open. Coolest Projects is an online showcase celebrating all young people who create with digital technology. From today, Monday 6 February, young people can register their projects on the Coolest Projects website. Registered projects will be part of…

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Young creators, it’s time to share your ideas with the world! Registration for Coolest Projects is now open.

Coolest Projects logo.

Coolest Projects is an online showcase celebrating all young people who create with digital technology. From today, Monday 6 February, young people can register their projects on the Coolest Projects website. Registered projects will be part of the online showcase gallery, for people all over the world to see.

By entering your digital tech creations into Coolest Projects, you’ll have the chance to get personalised feedback about your project, represent your country in the online showcase, and get fun, limited-edition swag. Your project could even be selected as a favourite by our very special VIP judges.

What you need to know about Coolest Projects

Coolest Projects is an online celebration of young digital tech creators worldwide, their skills, and their wonderful creative ideas. We welcome all kinds of projects, from big to small, beginner to advanced, and work in progress to completed creation.

A young person creating a project at a laptop. An adult is sat next to them.

Here’s what you need to know:

  • Coolest Projects is all online and completely free
  • All digital technology projects are welcome, from very first projects to advanced builds, and they don’t have to be complete
  • Young creators up to age 18 from anywhere in the world can take part individually or in teams of up to five friends
  • Projects can be registered in one of six categories: Scratch, games, web, mobile apps, hardware, and advanced programming
  • Registration is now open and closes on 26 April 2023
  • All creators, mentors, volunteers, teachers, parents, and supporters are invited to the special celebration livestream on 6 June 2023

Five steps to taking part in Coolest Projects

  1. Imagine your idea for a project
  2. Choose your project category
  3. Gather a group of friends or work by yourself to make your project
  4. Register the project in a few clicks to share it in the showcase gallery
  5. Explore the other projects from around the world in the showcase gallery, and join the community at the special celebration livestream
A group of young people plan their projects on laptops.

If you’d like help with your idea or project, take a look at our free, step-by-step Coolest Projects workbook and coding project guides. You can also get inspired by all the creations in the 2022 showcase gallery.

You are also very welcome to register a tech project you’ve already made and want to share with the world this year.

We offer free resources to help mentors and parents support young people through the process of taking part in Coolest Projects, from imagining ideas, to creating projects, to registration.

A parent and young person work on a digital making project at home.

There are loads more announcements to come, so make sure to subscribe to the Coolest Projects newsletter to be the first to find out about this year’s VIP judges, limited-edition digital swag, and much more.

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Code to the beat of your own drum during Black History Month 2023 https://www.raspberrypi.org/blog/coding-projects-black-history-month-2023/ https://www.raspberrypi.org/blog/coding-projects-black-history-month-2023/#respond Wed, 01 Feb 2023 10:28:35 +0000 https://www.raspberrypi.org/?p=82972 When we think about a celebration, we also think about how important it is to be intentional about sound. And with this month of February being a celebration of Black history in the USA, we want to help you make some noise to amplify the voices, experiences, and achievements of the Black community. From the…

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When we think about a celebration, we also think about how important it is to be intentional about sound. And with this month of February being a celebration of Black history in the USA, we want to help you make some noise to amplify the voices, experiences, and achievements of the Black community.

Two young people using laptops at a Code Club session.

From the past and present, to those still to come in the future, countless remarkable achievements have been made by Black individuals who have chosen to move to the beat of their own drum. Music and sound can be tools to tell stories, to express ourselves, to promote change, to celebrate, and so much more. So take some time this month to make your own music with your young coders and start dancing.                

Of course, choosing to dance is not the same as choosing to devote your life to the equality and freedom of all people. But it reminds us that you can incite change by choosing to do what is right, even when you feel like you’re the only one moving to the music. It won’t be long before you see change and meet people you resonate with, and a new sound will develop in which everyone can find their rhythm.

So join us this month as we explore the power of code and music to celebrate Black History Month.

Projects to help you find your rhythm

We’ve selected three of our favourite music-related projects to help you bring a joyful atmosphere to your coding sessions this month. All of the projects are in Scratch, a programming language that uses blocks to help young people develop their confidence in computer programming while they experiment with colours and sounds to make their own projects.  

Drum star | Scratch

Find your rhythm with this clicker game where you earn points by playing the drums in different venues. The project is one of our Explore projects and it includes step-by-step instructions to help young creators develop their skills, confidence, and interest in programming. This makes it a great option for beginners who want to get started with Scratch and programming.

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Music maker | Scratch

Code to the beat of your own drum — or any instrument you like. Use this project to create your own virtual musical instrument and celebrate a Black musician you admire. For young people who have some experience with Scratch, they may enjoy expressing themselves with this Design project. Our Design projects give young people support to build on their experience to gain more independence coding their own ideas.

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Binary hero | Scratch

Can you keep up with the beat? Prove it in this game where you play the notes of a song while they scroll down the screen. You could choose to include a song associated with a moment in Black history that is meaningful to you. This project is a great opportunity for young people to expand their programming knowledge to create lists, while they also test their reaction skills with a fun game.

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For young creators who want to create projects that don’t involve music or sound, check out these projects which can help you to:

Let us know how you’re celebrating Black History Month in your community on Twitter, LinkedIn, Facebook, or Instagram all month long!

Black stories to inspire you to move

Learn about our partnership with Team4Tech and Kenya Connect, with whom we are empowering educators and students in rural Kenya to use the power of coding and computing to benefit their communities.

A young person uses a computer.
  • I Belong in Computer Science: Salome Tirado Okeze

Meet Salome, a computer science student from the UK who shares her experiences and advice for young people interested in finding out where computer science can lead them. Salome was one of the first people we interviewed for our ‘I belong’ campaign to celebrate young role models in computer science.

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Research to help set the tone  

We believe that creating inclusive and equitable learning environments is essential to supporting all young people to see computer science as an opportunity for them. To help engage young people, especially those who are underrepresented in computer science classrooms, we are carrying out research with teachers to make computing culturally relevant. Our work promoting culturally relevant pedagogy in educational settings in England has been impacted by projects of many US researchers who have already contributed heavily to this area. You can learn about two of these projects in this blog post.

Educators who want to find out how they can use culturally relevant pedagogy with their learners can download our free guidelines today.

An educator explains a computing concept to a learner.

We would also like to invite you to our monthly research seminar on 7 February 2023, when we will be joined by Dr Jean Salac who will be sharing their research on Moving from equity to justice in computing instruction for youth. Dr Salac’s session is part of our current series of seminars that centres on primary school (K–5) teaching and learning of computing. The seminars are free and open to everyone interested in computing education. We hope to see you there! 

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Coolest Projects will be back in 2023 https://www.raspberrypi.org/blog/coolest-projects-global-will-be-back-in-2023/ https://www.raspberrypi.org/blog/coolest-projects-global-will-be-back-in-2023/#comments Tue, 13 Dec 2022 09:57:57 +0000 https://www.raspberrypi.org/?p=82380 Young tech creators, get ready: Coolest Projects will be back in 2023, and we want to make this the year of your big idea! Coolest Projects is the world’s leading online technology showcase for young creators across the world, and we’ll soon be inviting young people to share their creations in the 2023 gallery when…

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Young tech creators, get ready: Coolest Projects will be back in 2023, and we want to make this the year of your big idea!

A group of Coolest Projects participants from all over the world wave their flags.

Coolest Projects is the world’s leading online technology showcase for young creators across the world, and we’ll soon be inviting young people to share their creations in the 2023 gallery when project registration opens on 6 February.

Coolest Projects logo.

For young creators, Coolest Projects is the unique opportunity to share their big ideas with the whole world. All projects in our open online showcase receive personalised feedback from judges, and all creators get some awesome limited-edition swag too. To bring all the participants together, we’ll host a live-streamed celebration event online on 6 June 2023, where we’ll also reveal the favourite projects of our very special VIP judges.

How does Coolest Projects work?

  • Coolest Projects is completely free and it’s all online. Young people share their tech creations in the online showcase gallery, and get to explore what their peers have made.
  • It’s open to all digital creators up to age 18 from anywhere in the world. Creators can take part independently or in teams of up to five.
  • Tech creators of all skill levels are encouraged to participate. Coolest Projects is for young people who are beginners, advanced, or anything in between.
  • We love to see works in progress, so projects don’t need to be completed to be registered.
  • Projects can be registered in six categories: Scratch, games, web, mobile apps, hardware, and advanced programming.
  • Creators can choose topics including community, environment, health, fun, art, education, and identity.
  • Judges evaluate projects based on their coolness, complexity, design, usability, and presentation, and give personalised feedback about each project.
  • Project registration opens on 6 February and stays open until 26 April.
  • The livestream event on 6 June will celebrate all the creators’ projects and reveal the judges’ favourites.

Creators who took part in 2022 told us that the coolest thing about Coolest Projects is that “so many people around the world get to see and appreciate your projects” and that “anyone can have a go”.

Four young people working together on a tech project.

What makes a coolest project?

Coolest Projects creators make digital tech projects that matter to them and that they want to share with the world. Creators have all different levels of skill — some register their very first coding project, and others have taken part in Coolest Projects for years. We welcome every project from every young person in Coolest Projects. With six project categories from Scratch to hardware, and project topics including environment, health, and fun, creators come up with all kinds of cool ideas.

Two young people working together on a tech project.

Take a look at the online showcase gallery to see the projects young makers shared in the most recent showcase, including an app about recycling, a smiley face game, a trash-collecting boat, and a game to help you eat more healthily

What’s next?

Registration opens on 6 February 2023, and creators can get started on their ideas and make their projects any time.

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Introduce young people to coding with our updated projects https://www.raspberrypi.org/blog/introduction-to-scratch/ Thu, 17 Nov 2022 11:29:42 +0000 https://www.raspberrypi.org/?p=82100 A year ago we launched our Introduction to Scratch path of six new coding projects. This was the first path to use our new 3…2…1…Make! approach for prioritising fun and engagement whilst enabling creators to make the things that matter to them. Creators learn how to add code, costumes, and sounds to sprites as they…

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A year ago we launched our Introduction to Scratch path of six new coding projects. This was the first path to use our new 3…2…1…Make! approach for prioritising fun and engagement whilst enabling creators to make the things that matter to them. Creators learn how to add code, costumes, and sounds to sprites as they make animations, a game, an app, and a book.

Young person using Scratch.

As the first birthday of the Introduction to Scratch path approached, we decided to review and refresh each project. We used input from the community, looked at remixes of the projects, and analysed visitor data to guide us in our review.

We would like to say a massive thank you to everyone who engaged in focus groups, provided input via social channels, or clicked the project feedback buttons. We really appreciate you taking the time to reach out and we hope you will be pleased with the changes. 

An illustration of the 3-2-1 structure of the new Raspberry Pi Foundation coding project paths.
Our project paths have a 3-2-1 structure (click the image to enlarge)

The updates are split into two parts, those we made specifically to the Introduction to Scratch path, and changes made across all of the 3…2…1…Make! projects.

3…2…1…Make! projects

The first thing you might notice is the revamp of our Introduction step, now called ‘You will make’. This simplified step focuses on setting the scene and encourages creators to play with a completed project example.

Young person using a computer.
Picture Conor McCabe Photography

Also changed is the Reflection step, replaced by ‘Quick quiz’ — a much neater page that guides creators through three questions before awarding a project badge. 

Introduction to Scratch

Here is an overview of the Scratch path to tell you more about the projects and the changes we’ve made to the content.

Creators can start using the updated Scratch projects right away!

Three Explore projects

Our first three projects in the path introduce creators to a set of skills and provide step-by-step instructions to help them develop initial confidence.

Explore 1: Space talk 

In this project, creators design a space scene with characters that emote to share their thoughts or feelings. We received some amazing feedback from a member of the Deaf community to enhance the Nano uses sign language task and include a great new boxout to prompt discussion amongst our creators.

We also heard from a couple of club leaders that the Text to Speech extension in Scratch was a great addition to this project so we added an optional Text to Speech information card to the Upgrade your project step.  

Three alien characters stood still on a planet. One alien has a speech bubble that says, "Hello!". Another has a thinking bubble that reads, "Hmm...".

Explore 2: Catch the bus

The bus in the Catch the bus project is a tour bus, but we originally used the school backdrop as a departure point. We liked how the backdrop looked but now recognise that doing a project about a school bus whilst in a club was probably not the most popular choice. Please forgive us! The project now uses a nighttime city scene.

We also removed the use of the ‘Timer hat block’ from this project — it isn’t needed for the rest of the path and has behaviour that complicates things. The ‘timer hat block’ has been replaced by a ‘wait block’.

A bus drives along a cityscape at night. Scratch cat is faced towards the bus. A hippo with wings flies alongside the bus and towards Scratch cat.

 

Explore 3: Find the bug

We have loved engaging with the community submissions of this project and really enjoyed seeing how quickly we can find the small bugs on each level of the games that have been created. With replicating that enthusiasm in mind, our changes to this project focused on young creators sharing their project and playing projects created by others.

Our new Share and play step has a number of options, including sharing in a club, submitting your project to a shared studio, and experiencing remixes as a user. We have also embedded some community projects into the step to provide upgrade ideas and inspiration.

An insect is on a blackboard. Next to the insect is a speech bubble that contains "13.10". A parrot is below the blackboard.

Two Design projects

The next two projects in the path encourage creators to practise the skills they learned in the previous ‘Explore’ projects, and to express themselves creatively while they grow in independence.

The revamped Get ideas task on the first step of each Design project now has a featured community project that will be regularly updated. You may also notice that the inspirational examples have been reordered or changed using analysis from interactions with them.

Additional community submissions can be found in the Share and play steps to provide upgrade ideas and creators are encouraged to look at remixes of the starter project for even more inspiration. 

Design 1: Silly eyes

Interacting with remixes of the Silly eyes project is one of our favourite things to do! The project involves creating a character whose eyes follow the mouse pointer. We love seeing how design decisions have shaped each project and how various upgrades have been used.

For this project, we decided to remove the ‘Add stage effects’ step as it was largely a repeat of the earlier ‘Add sprite effects’ step. Stage effects is now an optional upgrade which means creators can get through to the ‘Share and play’ step to look at the design decisions made by others, then use those to choose which ideas to include in their project. 

A sea creature with large eyes.

Design 2: Surprise animation

This project consists of creating an animation of a story. We looked at the remixes so far and realised the main steps of the surprise animations were:  

  1. Create your scene
  2. Show curiosity
  3. Add a surprise

Sometimes projects had a reaction in them but others relied on creating a reaction in the user watching the animation. With this in mind we moved the Reaction step and added it as an optional upgrade. We also added graphics to each step to explain the step position in the animation timeline.

A new option to remix one of the example projects was added to this project as a starting point if creators were short of time, needed help with ideas, or had perhaps already thought of an extension to the example animations. 

A filmstrip that contains three images.

One Invent project

Our final project in the path is where creators use their skills to meet a project brief for a particular audience.

The project brief has been revamped to make it more concise with the Reflection step becoming a checklist to keep track of how the project is meeting the brief. 

Invent: I made you a book

This project consists of creating a book with multiple pages to tell a story or share facts. The major change to this project is a reorganisation of the steps. The original planning step has now split in two — the first step to decide the high-level purpose and audience for the book and the second step to plan the book in more detail using either the starter Scratch project or our new planning sheet

A storyboard with images that have been drawn by hand.
Creators can use the new planning sheet to sketch their ideas on paper

The build and test step has also been restructured to break up the skills into categories and make the tasks clearer. At the end of the step, creators are encouraged to ask for feedback then repeat the process to work on their book until it is ready to share.  

What next?

We will start refreshing another path soon but in the meantime, we hope you and your creators enjoy using the revamped Introduction to Scratch path. We would love to hear your feedback on any of our projects via the feedback button on the bottom of each project page. 

Two learners working together at a computer.

We look forward to seeing what your creators make. 

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Take part in the Hour of Code https://www.raspberrypi.org/blog/hour-of-code-activities/ Tue, 15 Nov 2022 11:18:31 +0000 https://www.raspberrypi.org/?p=81982 Launched in 2013, Hour of Code is an initiative to introduce young people to computer science using fun one-hour tutorials. To date, over 100 million young people have completed an hour of code with it.  Although the Hour of Code website is accessible all year round, every December for Computer Science Education Week people worldwide…

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Launched in 2013, Hour of Code is an initiative to introduce young people to computer science using fun one-hour tutorials. To date, over 100 million young people have completed an hour of code with it. 

A girl doing a physical computing project.

Although the Hour of Code website is accessible all year round, every December for Computer Science Education Week people worldwide run their own Hour of Code events. Each year we love seeing many Code Clubs, CoderDojos, and young people at home across the community complete their Hour of Code. You can register your 2022 Hour of Code event now to run between 5 and 11 December. 

To support your event, we have pulled together a bumper set of our free coding projects, which can each be completed in just one hour. You will find these activities on the Hour of Code website.

Two young digital makers using Raspberry Pi

There’s something for all ages and levels of experience, so put an hour aside and help young people make something fabulous with code:

Ages 7–11

Beginner

For younger creators new to coding, a Scratch project is a great place to start. 

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With our Space talk project, they can create a space scene with characters that ‘emote’ to share their thoughts or feelings using sounds, colours, and actions. Creators program the character emotes using Scratch blocks to control graphic effects, costume animation, and sound effects. 

Alternatively, our Stress ball project lets them code an onscreen stress ball that reacts to user clicks. Creators use the Paint and Sound editors in Scratch to personalise a clickable stress ball, and they add Scratch blocks to control graphic effects, costume animation, and sound effects. 

We love this fun stress ball example sent to us recently by young creator April from the United States:

Another great option is to use Code Club World, which is a free tool to help children who are new to coding.  

Creators can develop a character avatar, design a T-shirt, make some music, and more.

Comfortable

For 7- to 11-year-olds who are more comfortable with block-based coding, our project Broadcasting spells is ideal to choose. With the project, they connect Scratch blocks to code a wand that casts spells turning sprites into toads, and growing and shrinking them. Creators use broadcast blocks to transform multiple sprites at once, and they create sound effects with the Sound editor in Scratch. 

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Ages 11–14

Beginner

We have three exciting projects for trying text-based coding during Hour of Code in this category. The first, Anime expressions, is one of our brand-new ‘Introduction to web development’ projects. With this project, young people create a responsive webpage with text and images for an anime drawing tutorial. They write HTML to structure the webpage and CSS styles to apply layout, colour palettes, and fonts. 

For a great introduction to coding with Python, we have the project Hello world from our ‘Introduction to Python’ path. With this project, creators write Python text-based code to create an interactive program that shows text and emojis based on user input. They learn about variables as they use them to store text and numbers, and they learn about writing functions to organise code and do calculations, retrieve the current date and time, and make a customisable dice. 

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LED firefly is a fantastic physical making project in which young people use a Raspberry Pi Pico microcontroller and basic electronic components to create a blinking LED firefly. They program the LED’s light patterns with MicroPython code and activate it via a switch they make themselves using jumper wires.

A blinking LED with paper wings.

Comfortable

For 11- to 14-year-olds who are already comfortable with HTML, the Flip treat webcards project is a fun option. With this, they create a webpage showing a set of cards that flip when a visitor’s mouse pointer hovers over them. Creators use CSS styling and animations to add interactivity, then they customise the cards with fancy fonts and colour gradients.

Young people who have already done some Python coding can try out our project Target practice. With this project they create a game, using the p5 graphics library to draw a colourful target, and writing code so that the player scores points by hitting the target’s rings with arrows. While they create the project, they learn about RGB colours, shape positioning with x and y coordinates, and decisions using if, else-if, and else code statements. 

Ages 14+

Beginner

Our project Charting champions is a great introduction to data visualisation and analysis for coders aged 15 and older. With the project, they will discover the power of the Python programming language as they store Olympic medal data in lists and use the pygal library to create an interactive chart.

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Comfortable

Teenage coders who feel comfortable with Python programming can use our project Solar system simulator to code an animated, interactive solar system model using the Python p5 graphics library. Their model will be interactive, as they’ll use dictionaries to store planet facts that display when a user clicks on an orbiting planet.

Coding for Hour of Code and beyond

Now is the time to register your Hour of Code event, then decide which project you’d like to support young people to create. You can download certificates for each of the creators from the Hour of Code certificates page.

And make sure to check out our project paths so you know what projects you can help the young people you support to code beyond this one hour of code. 

We don’t just create activities so that other people can experience coding and digital making — we also get involved ourselves!

Two members of the Code Club working at computers.

Recently, our teams who support the Code Club and CoderDojo networks got together to make LED fireflies. We are excited to get coding again as part of Hour of Code and Computer Science Education Week.

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At what age can a child start coding? https://www.raspberrypi.org/blog/what-age-can-a-child-start-coding/ https://www.raspberrypi.org/blog/what-age-can-a-child-start-coding/#comments Tue, 08 Nov 2022 11:22:23 +0000 https://www.raspberrypi.org/?p=81878 Coding, or computer programming, is a way of writing instructions so that computers can complete tasks. Those instructions can be as simple as ‘move a toy robot forwards for three seconds and then make a beep’, or more complicated instructions, such as ‘check the weather in my local area and then adjust the heating in…

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Coding, or computer programming, is a way of writing instructions so that computers can complete tasks. Those instructions can be as simple as ‘move a toy robot forwards for three seconds and then make a beep’, or more complicated instructions, such as ‘check the weather in my local area and then adjust the heating in my house accordingly’.

A boy types code at a CoderDojo coding club.

Why should kids learn to code? 

Even if your child never writes computer programs, it is likely they already use software that coders have created, and in the future they may work with, manage, or hire people who write code. This is why it is important that everyone has an understanding of what coding is all about, and why we at the Raspberry Pi Foundation are passionate about inspiring and supporting children to learn to code for free.

When young people are given opportunities to create with code, they can do incredible things — from expressing themselves, to addressing real-world issues, to trying out the newest technologies. Learning to code also helps them develop resilience and problem-solving skills.

But at what age should you start your child on their journey to learn about coding? Can they be too young? Will they miss out on opportunities if they start too late?

No matter at what age you introduce children to coding, one key element is empowering them to create things that are relevant to them. Above all else, coding should be a fun activity for kids.

Learning programming 

You might be surprised how young you can start children on their coding adventure. My own child started to learn when they were about six years old. And you can never be too old to learn to code. I didn’t start learning to program until I was in my late thirties, and I know many learners who decided to take up coding after their retirement.

Acquiring new skills and knowledge is often best accomplished when you are young. Learning a programming language is a little like learning a new spoken or written language. There are strict rules, special words to be used in specific orders and in different contexts, and even different ways of thinking depending on the languages you already know.

Two children code together on Code Club World.

When people first introduced computer programming into the world, there were big barriers to entry. People had to pay thousands of dollars for a computer and program it using punch cards. It was very unlikely that any child had access to the money or the skills required to create computer programs. Today’s world is very different, with computers costing as little as $35, companies creating tools and toys aimed at coding for children, and organisations such as ours, the Raspberry Pi Foundation and our children’s coding club networks Code Club and CoderDojo, that have the mission to introduce children to the world of coding for free.

Getting hands-on with coding

By the age of about four, a child is likely to have the motor skills and understanding to begin to interact with simple toys that introduce the very basics of coding. Bee-Bot and Cubelets are both excellent examples of child-friendly toy robots that can be programmed.

Bee-Bot is a small floor robot that children program by pressing simple combinations of direction buttons so that it moves following the instructions provided. This is a great way of introducing children to the concept of sequencing. Sequencing is the way computers follow instructions one after the other, executing each command in turn.

A woman and child follow instructions to build a digital making project at South London Raspberry Jam.

Cubelets can be used to introduce physical computing to children. With Cubelets, children can snap together physical blocks to create their own unique robots. These robots will perform actions such as moving or lighting up, depending on their surroundings, such as the distance your hand is from the robot or the brightness of light in the room. These are a good example of teaching how inputs to a program can affect the outputs — another key concept in coding.

Visual programming 

As your child gets older and becomes more used to using technology, and their eye-hand coordination improves, they might want to try out tools for visual programming. They can use free online programming platforms, such as ScratchJr on a tablet or phone or Scratch or Code Club World in a computer’s web browser. To learn more about these visual programming tools and what your child can create with them, read our blog post How do I start my child coding.

a sighted boy using Scratch on a laptop at home

Children can begin to explore Scratch or Code Club World from about the age of six, although it is important to understand that all young people develop at different speeds. We offer many free resources to help learners get started with visual, block-based programming languages, and the easiest places to start are our Introduction to Scratch path and the home island on Code Club World. Children and adults of all ages can learn a lot from Scratch, develop their own engaging activities, and most importantly, have fun doing so.

Text-based coding 

At around the ages of nine or ten, children’s typing skills are often sufficient for them to start using text-based languages. Again, it is important that they are allowed to have fun and express themselves, especially if they are moving on from Scratch. Our Introduction to Python path allows children to continue creating graphics while they program, as they are used to doing in Scratch; our Introduction to Web path will let them build their own simple websites to allow them to express their creative selves.

Two girls code at a laptop.
Picture: Conor McCabe Photography

There is no correct age to start learning

In my time at the Raspberry Pi Foundation, I have taught children as young as five and adults as old as seventy. There is no correct age at which a child can begin coding, and there are opportunities to begin at almost any age. The key to introducing coding to anyone is to make it engaging, relevant, and most of all fun!

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Get kids creating webpages with HTML and CSS https://www.raspberrypi.org/blog/learning-html-and-css/ Thu, 03 Nov 2022 11:03:17 +0000 https://www.raspberrypi.org/?p=81793 With our new free ‘Introduction to web development’ path, young people are able to learn HTML and create their own webpages on topics that matter to them. The path is made up of six projects that show children and teenagers how to structure pages using HTML, and style them using CSS.  With all the website…

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With our new free ‘Introduction to web development’ path, young people are able to learn HTML and create their own webpages on topics that matter to them. The path is made up of six projects that show children and teenagers how to structure pages using HTML, and style them using CSS. 

At Coolest Projects, a young person explores a coding project.

With all the website tools available today, why learn HTML? 

Webpage creation has come a long way since the 1990s, but HTML is still the markup language that is used to display almost every page on the World Wide Web. By knowing how it works, you can deepen your understanding of the technology you use every day.

If you want to build your own website today, there are many tools to get you quickly up and running. These tools often involve dragging and dropping predefined elements and choosing from a wide collection of themed looks. Learning HTML and CSS skills is important for web designers, developers, and content creators who want to build unique webpage designs that make their content stand out.

Six webpages, each with a unique design and based on a topic important to the creator.
The path helps young people express themselves through their own webpages

With our new ‘Introduction to web development’ path, we want creators (the young people who use our projects) to be able to quickly make fantastic-looking websites that follow modern best practices, while they also learn how HTML and CSS work together to create a webpage. Creators write their own HTML to develop the content and structure of their webpages. And they customise our pre-built CSS style sheets to get their webpages to look like they imagine.

This really is a fun and unique approach to learning HTML and building a webpage, and we think young people will quickly engage with it. They start by finding out how to structure pages using HTML before applying CSS styles that bring their pages to life. Through the six projects, they build all the skills and independence they need to make webpages that matter to them. 

Accessibility first

We believe that young people should find out about website accessibility right from the start of their learning journey. That’s why the path for learning HTML shows creators how they can make their websites accessible to all their users regardless of the users’ needs or digital devices.

That’s why our new path uses semantic HTML. Older HTML tutorials might show you how to structure a webpage using tags like <div> and <span>. In contrast, the meaning and purpose of tags in semantic HTML is very clear. For example:

  • <main> is used to tag the main content for the webpage
  • <footer> is used for content to be displayed in the footer
  • <blockquote> contains a quote and typically the author of the quote
  • <section> contains a portion of content that usually sits within the main part of the webpage

Semantic HTML supports accessibility because it allows people who use a screen reader to more easily navigate a webpage and read it in a logical way. 

Another element of accessible design that the path introduces is the colour combinations used on webpages. It is really important that contrasting colours are used for the background and the text. High contrast makes the text more readable, which means the webpage is more suitable for visually impaired users. 

Good and bad examples of colour contrasting on webpages.
It’s very important to use contrasting colours on a webpage

The path also shows creators the importance of adding meaningful alternative text for images. Good alternative text helps visually impaired users, and users who have a very low bandwidth and therefore turn images off in their web browser. 

With the path, young people will learn how to design webpages that respond to the device of the user

Finally, our path for learning HTML introduces creators to the concept of responsive web design. Responsive design is helpful because websites can be viewed on thousands of different devices. Some people view pages on large, high-resolution monitors, and others view them on a mobile phone screen. We show learners how they can use HTML and CSS to make their pages responsive so they display in the way that works best for the specific screen on which a user is viewing them.

Key questions answered

Who is the ‘Intro to web development’ path for?

We have written the projects in this path with young people of around the age from 9 to 17 in mind. 

HTML and CSS are text-based markup languages. This means a young person who wants to start learning HTML needs to be familiar with typing on a keyboard. It would also be helpful to have experience of using the copy and paste function, which is useful when changing the layout of a page or copying similar pieces of code. 

Young people attending a Dojo.

If a young person is unsure whether they have the right skills to get started with the path, they can first try out a short ‘Discover’ project. With this Discover project, young people can choose between the themes ‘space’, ‘sunsets’, ‘forests’, or ‘animals’ to see how they can create their first webpage in just five steps. (We’re still working on the ‘Discover’ project type, so if you have any feedback about it, let us know.)

An example step from the Discover project, forest theme.
Young people can experiment with our Discover project to build their own webpage in just a few steps

What will young people learn with the path?

Creators will learn how to use HTML and CSS to build webpages that have:

  • Images
  • Lists
  • Quotes 
  • Links 
  • Animations
  • Imported fonts

They will also learn about how to make their webpages accessible to all through use of:

  • Semantic HTML
  • Alternative text for images
  • Colour contrast checking
  • Responsive design (means the webpage adapts to the device on which it is viewed)

How long does the path take to complete?

We’ve designed the path so young people can complete it in six one-hour sessions, with one hour for each project. Since the project instructions encourage creators to upgrade their projects, they may wish to go further and spend a little more time getting their projects exactly as they imagine them. 

A CoderDojo coding session for young people.

What software is needed to create the projects in the path?

Young people only need a standard web browser to follow the project instructions and use an online code editor to create their webpages. 

What can young people do next?

Explore our other projects for learning HTML

There are 28 other step-by-step projects for creators to choose from on our website. They can browse through these to see what cool things they’d like to make and what new skills they want to learn.

Build a webpage for Coolest Projects 

If your kid is proud of the webpage they create with the final ‘Invent’ project in the path, they can share it with a worldwide community of young creators in our free Coolest Projects tech showcase. Project registration will open again in spring 2023. You can sign up to hear news about the showcase on the Coolest Projects homepage.

Two teenage girls participating in Coolest Projects shows off their tech project.
Details about the projects in ‘Intro to web development’
The ‘Intro to web development’ path is structured according to our Digital Making Framework, with three Explore projects, two Design projects, and a final Invent project. You can also check out our learning graph to to see the progression of young people’s skills and knowledge throughout the path.

Explore project 1: Anime expressions


In the ‘Anime expressions’ project, creators build and style a webpage for an anime drawing tutorial. They learn how to use HTML tags to structure a webpage; use CSS to apply layout, colours, and fonts; and add images and text content to their page.  

Explore project 2: Top 5 emojis


With the ‘Top 5 emojis’ project, young people create a webpage displaying their top 5 list of emojis. They learn how to add emojis, create a list, use a block quote, and animate elements of the page. 

Explore project 3: Flip treat webcards


With the ‘Flip treat webcards’ project, creators make a webpage showing a flip card with a treat from around the world. They use CSS to make the card flip over when a user interacts with it. Creators also learn how to apply gradients and import fonts from Google Fonts

Design project 1: Mood board


This Design project gives creators the chance to develop the skills that they have learned in the three ‘Explore’ projects. With the ‘Mood board’ project, young people create a webpage to display a mood board for a real or imaginary project. The mood board could, for example, show ideas for a party, a fashion item, a redesign of their bedroom, or a website; or it could show reminders of all the things that make them happy. 

Design project 2: Sell me something

 
The ‘Sell me something’ project is another chance for creators to practise the skills that they have gained in the ‘Explore’ projects. They create a webpage to ‘sell something’ to the webpages visitors. It could be anything they like, from an object they love, to a game they like to play. 

Invent project: Build a webpage

 
The ‘Build a webpage’ project is the final project in the path and allows young people to independently build a webpage on any topic they’re interested in. This Invent project offers info cards to remind creators of the key skills they’ve learned with the path, and a light structure to support them through the process of making their webpage. Young people are encouraged to showcase their final webpages in the path gallery to inspire other creators. 

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Young people’s projects for a sustainable future https://www.raspberrypi.org/blog/young-peoples-projects-for-a-sustainable-future/ https://www.raspberrypi.org/blog/young-peoples-projects-for-a-sustainable-future/#comments Wed, 27 Jul 2022 10:55:18 +0000 https://www.raspberrypi.org/?p=80671 This post has been adapted from an article in issue 19 of Hello World magazine, which explores the interaction between technology and sustainability. We may have had the Coolest Projects livestream, but we are still in awe of the 2092 projects that young people sent in for this year’s online technology showcase! To continue the…

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This post has been adapted from an article in issue 19 of Hello World magazine, which explores the interaction between technology and sustainability.

We may have had the Coolest Projects livestream, but we are still in awe of the 2092 projects that young people sent in for this year’s online technology showcase! To continue the Coolest Projects Global 2022 celebrations, we’re shining a light on some of the participants and the topics that inspired their projects.    

Coolest Projects team and participants at an in-person event.

In this year’s showcase, the themes of sustainability and the environment were extremely popular. We received over 300 projects related to the environment from young people all over the world. Games, apps, websites, hardware — we’ve seen so many creative projects that demonstrate how important the environment is to young people. 

Here are some of these projects and a glimpse into how kids and teens across the world are using technology to look after their environment.      

Using tech to make one simple change 

Has anyone ever told you that a small change can lead to a big impact? Check out these two Coolest Projects entries that put this idea into practice with clever inventions to make positive changes to the environment.

Arik (15) from the UK wanted to make something to reduce the waste he noticed at home. Whenever lots of people visited Arik’s house, getting the right drink for everyone was a challenge and often resulted in wasted, spilled drinks. This problem was the inspiration behind Arik’s ‘Liquid Dispenser’ project, which can hold two litres of any desired liquid and has an outer body made from reused cardboard. As Arik says, “You don’t need a plastic bottle, you just need a cup!”

A young person's home-made project to help people get a drink at the press of a button.
Arik’s project helps you easily select a drink with the press of a button

Amrit (13), Kingston (12), and Henry (12) from Canada were also inspired to make a project to reduce waste. ‘Eco Light’ is a light that automatically turns off when someone leaves their house to avoid wasted electricity. For the project, the team used a micro:bit to detect the signal strength and decide whether the LED should be on (if someone is in the house) or off (if the house is empty).

“We wanted to create something that hopefully would create a meaningful impact on the world.”

Amrit, Kingston, and Henry

Projects for local and global positive change 

We love to see young people invent things to have positive changes in the community, on a local and global level.

This year, Sashrika (11) from the US shared her ‘Gas Leak Detector’ project, which she designed to help people who heat their homes with diesel. On the east coast of America, many people store their gas tanks in the basement. This means they may not realise if the gas is leaking. To solve this problem, Sashrika has combined programming with physical computing to make a device that can detect if there is a gas leak and send a notification to your phone. 

A young person and their home-made gas leak detector.
Sashrika and her gas leak detector

Sashrika’s project has the power to help lots of people and she has even thought about how she would make more changes to her project in the name of sustainability: 

“I would probably add a solar panel because there are lots of houses that have outdoor oil tanks. Solar panel[s] will reduce electricity consumption and reduce CO2 emission[s].”

Sashrika

Amr in Syria was also thinking about renewable energy sources when he created his own ‘Smart Wind Turbine’.  

The ‘Smart Wind Turbine’ is connected to a micro:bit to measure the electricity generated by a fan. Amr conducted tests that recorded that more electricity was generated when the turbine faced in the direction of the wind. So Amr made a wind vane to determine the wind’s direction and added another micro:bit to communicate the results to the turbine. 

Creating projects for the future  

We’ve also seen projects created by young people to make the world a better place for future generations. 

Naira and Rhythm from India have designed houses that are suited for people and the planet. They carried out a survey and from their results they created the ‘Net Zero Home’. Naira and Rhythm’s project offers an idea for homes that are comfortable for people of all abilities and ages, while also being sustainable.

“Our future cities will require a lot of homes, this means we will require a lot of materials, energy, water and we will also produce a lot of waste. So we have designed this net zero home as a solution.”

Naira and Rhythm

Andrea (9) and Yuliana (10) from the US have also made something to benefit future generations. The ‘Bee Counter’ project uses sensors and a micro:bit to record bees’ activity around a hive. Through monitoring the bees, the team hope they can see (and then fix) any problems with the hive. Andrea and Yuliana want to maintain the bees’ home to help them continue to have a positive influence on our environment.

Knowledge is power: projects to educate and inspire 

Some young creators use Coolest Projects as an opportunity to educate and inspire people to make environmental changes in their own lives.

Sabrina (13) from the UK created her own website, ‘A Guide to Climate Change’. It includes images, text, graphics of the Earth’s temperature change, and suggestions for people to minimise their waste.  Sabrina also received the Broadcom Coding with Commitment award for using her skills to provide vital information about the effects of climate change.

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Sabrina’s project

Kushal (12) from India wanted to use tech to encourage people to help save the environment. Kushal had no experience of app development before making his ‘Green Steps’ app. He says, “I have created a mobile app to connect like-minded people who want to do something about [the] environment.” 

A young person's app to help people connect over a shared interest in the environment.
Kushal’s app helps people to upload and save pictures, like content from other users, and access helpful resources

These projects are just some of the incredible ideas we’ve seen young people enter for Coolest Projects this year. It’s clear from the projects submitted that the context of the environment and protecting our planet resonates with so many students, summarised by Sabrina, “Some of us don’t understand how important the earth is to us. And I hope we don’t have to wait until it is gone to realise.” 

Check out the Coolest Projects showcase for even more projects about the environment, alongside other topics that have inspired young creators.

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How do I start my child coding? https://www.raspberrypi.org/blog/how-do-i-start-my-child-coding/ https://www.raspberrypi.org/blog/how-do-i-start-my-child-coding/#comments Thu, 14 Jul 2022 09:21:04 +0000 https://www.raspberrypi.org/?p=80442 You may have heard a lot about coding and how important it is for children to start learning about coding as early as possible. Computers have become part of our lives, and we’re not just talking about the laptop or desktop computer you might have in your home or on your desk at work. Your…

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You may have heard a lot about coding and how important it is for children to start learning about coding as early as possible. Computers have become part of our lives, and we’re not just talking about the laptop or desktop computer you might have in your home or on your desk at work. Your phone, your microwave, and your car are all controlled by computers, and those computers need instructions to tell them what to do. Coding, or computer programming, involves writing those instructions.

A boy types code at a CoderDojo coding club.

If children discover a love for coding, they will have an avenue to make the things they want to make; to write programs and build projects that they find useful, fun, or interesting. So how do you give your child the opportunity to learn about coding? We’ve listed some free resources and suggested activities below.

Scratch Junior 

If you have a young child under about 7 years of age, then a great place to begin is with ScratchJr. This is an app available on Android and iOS phones and tablets, that lets children learn the basics of programming, without having to worry about making mistakes.

ScratchJr programming interface.

Code Club World

The Raspberry Pi Foundation has developed a series of activities for young learners, on their journey to developing their computing skills. Code Club World provides a platform for children to play with code to design their own avatar, make it dance, and play music. Plus they can share their creations with other learners. 

“You could have a go too and discover Scratch together. The platform is designed for complete beginners and it is great fun to play with.”

Carol Thornhill, Engineering Science MA, Mathematics teacher

Scratch

For 7- to 11-year-old children, Scratch is a good way to begin their journey in coding, or to progress from ScratchJr. Like ScratchJr, Scratch is a block-based language, allowing children to assemble code to produce games, animations, stories, or even use some of the add-ons to interact with electronic devices and explore physical computing.

A girl with her Scratch project
A girl with a Scratch project she has coded.

The Raspberry Pi Foundation has hundreds of Scratch projects that your child can try out, but the best place to begin is with our Introduction to Scratch path, which will provide your child with the basic skills they need, and then encourage them to build projects that are relevant to them, culminating in their creation of their own interactive ebook.

Your child may never tire of Scratch, and that is absolutely fine — it is a fully functioning programming language that is surprisingly powerful, when you learn to understand everything it can do. Another advantage of Scratch is that it provides easy access to graphics, sounds, and interactivity that can be trickier to achieve in other programming languages.

Python 

If you’re looking for more traditional programming languages for your child to progress on to, especially when they reach 12 years of age or beyond, then we like to direct our young learners to the Python programming language and to the languages that the World Wide Web is built on, particularly HTML, CSS, and JavaScript.

Animation coded in Python of an archery target disk.
An animation coded using Python.

Our Python resources cover the basics of using the language, and then progress from there. Python is one of the most widely used languages when it comes to the fields of artificial intelligence and data science, and we have resources to support your child in learning about these fascinating aspects of technology. Our projects can even introduce your child to the world of electronics and physical computing with activities that use the inexpensive Raspberry Pi Pico, and a handful of electronic components, enabling your kids to create a wide variety of art installations and useful gadgets.

“Trying Python doesn’t mean you can’t go back to Scratch or switch between Scratch and Python for different purposes. I still use Scratch for some projects myself!”

Tracy Gardner, Computer Science PhD, former IBM Software Architect and currently a project writer at the Raspberry Pi Foundation
A young person codes at a Raspberry Pi computer.
Python is a great text-based programming language for young people to learn.

Coding projects

On our coding tutorials website we have many different projects to help your child learn coding and digital making. These range from beginner resources like the Introduction to Scratch path to more advanced activities such as the Introduction to Unity path, where children can learn how to make 3D worlds and games. 

“Our new project paths can be tackled by young creators on their own, without adult intervention. Paths are structured so that they build skills and confidence in the early stages, and then provide more open-ended tasks and inspirational ideas that creators can adapt or work from.”

Rik Cross, BSc (Hons), PGCE, former teacher and Director of Informal Learning at the Raspberry Pi Foundation

Web development 

The Web is integral to many of our lives, and we believe that it is important for children to have an understanding of the technology that drives it. That is why we have an Introduction to Web Development path that allows children to make their own webpages with HTML and CSS. The path helps them create webpages that they care about, and they also learn about accessible web design.

A girl has fun learning to code at home on a tablet sitting on a sofa.
It’s empowering for children to learn to how the websites they visit are created with code.

Coding clubs 

Coding clubs are a great place for children to have fun and become more confident with coding, where they can learn through making and share their creations with each other. The Raspberry Pi Foundation operates the world’s largest network of coding clubs — CoderDojo and Code Club

“I have a new group of creators at my Code Club every year and my favourite part is when they realise they really can let their imagination run wild. You want to make an animation where a talking pineapple chases a snowman — absolutely. You want to make a piece of scalable art out of 1000 pixelated cartoon musical instruments — go right ahead. If you can code it, you can make it ”

Liz Smart, Code Club and CoderDojo mentor, former Solutions Architect and project writer for the Raspberry Pi Foundation
Three teenage girls at a laptop.
At Code Club and CoderDojo, many young people enjoy teaming up to code projects together.

Coding challenges 

Once your child has learnt some of the basics, they may enjoy entering a coding challenge! The European Astro Pi Challenge programme allows young people to write code and actually have it run on the International Space Station, and Coolest Projects gives children a chance to showcase their projects from across the globe.

A Coolest Projects participant
A girl with her coded creation at an in-person Coolest Projects showcase.

Free resources 

No matter what technology your child wants to engage with, there is a wealth of free resources and materials available from organisations such as the Raspberry Pi Foundation and Scratch Foundation, that prepare young people for 21st century life. Whether they want to become professional software engineers, tinker with some electronics, or just have a play around … encourage them to explore some coding projects, and see what they can learn, make, and do!


Author: Marc Scott, BSc (Hons) is a former Science, Computer Science, and Engineering teacher and the Content Lead for Projects at the Raspberry Pi Foundation.

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